A world beneath your feet.
Shape the earth. Feed the colony. Watch a society emerge.
Inside the simulation
Workers choose between eating, resting, foraging, excavating, tending eggs, and moving twigs. A small weighted decision network combines sensory inputs with internal drives. Successful actions adjust individual preferences; offspring inherit mutated queen traits. Ants prioritize nearby food and use grid pathfinding to navigate. Eggs require time and food to hatch, and tending accelerates development. This is a simplified artificial-life model inspired by Creatures, not a recreation of its neural architecture. Select an ant to see its drives and learning.
Drag to excavate; click to place food. Twigs are movable objects that workers take to a storage chamber. Space pauses, 1–4 select tools. Your colony is saved locally every few seconds.